Fury3 was one of my most favourite games growing up, and the intro to the game was what did it for me; the music by Kyle Richards made a huge impact on me. This week I had a go at updating the intro with some more modern sample libraries.
Alot of us put off the practice of backing up our compositions – but the fact is it’s incredibly important. Drives fail, power surges happen – but thankfully Sonar has a few features that makes the hassle just a little bit simpler.
I would like to proudly announce my next attempt at an album project – ‘Dark Futures’; a cinematic musical journey inspired by the distopian cyberpunk post-apocalyptic wartorn worlds of fantasy & science fiction.
One of the most useful tools for a time-strapped composer working to a deadline is the great and almighty template – and in the first scottbuckley.com.au tutorial, I will show you how to make one in Sonar.
Here’s something big and bold for you all. Uplifting, stirring, epic, and featuring wind & vocal performances by myself. May I present, ‘White Dawn’…
Well, Primal Carnage didn’t win best upcoming Indy game at the MOTYs. That aside, Lukewarm Media have released a tech demo showing off the jaw-dropping scenery and animation on display in Primal Carnage.